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1. Standing system improvement - AGENTING!!! - in Player Features and Ideas Discussion [original thread]
Ok well I've done my time with Fed Navy, wanted to get a Navy Megathron, who wouldnt want one of these ships! Anyways, I had done the odd Serpentis mission before my time at the Fed Navy and thought it would be no biggy. So after getting my Navy ...
- by Thomdril Merrilin - at 2005.07.16 16:15:00
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2. POS Cloaking device!!! - in Player Features and Ideas Discussion [original thread]
Well the signature reduction module is countered by one Target painter... Cloaking POS would be the win. Anyone within 10km of the Bubble gets wtfpwned as this would be a good range to uncloak it (as the POS bubble is so big anyway).
- by Thomdril Merrilin - at 2005.06.17 13:10:00
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3. POS Cloaking device!!! - in Player Features and Ideas Discussion [original thread]
What a great idea huh... make it hav a **** load of grid/cpu usage to reduce number of guns on the POS. Maybe even increase fuel usage. Then make an option to turn on and off when in the POS and best make sure u BM the POS else u wont be able to ...
- by Thomdril Merrilin - at 2005.06.16 15:13:00
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4. Spec Ops Cruiser - in Player Features and Ideas Discussion [original thread]
would be great for ambushes. Cloak generators (HW any1?).
- by Thomdril Merrilin - at 2005.05.25 15:32:00
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5. Removal of NPCs from gates in 0.0 - in Player Features and Ideas Discussion [original thread]
Originally by: Cosh You know, your whole post sounded mature and interesting till I got to the end. The whole "PS. NPCs are ghey, especially when they are the gates in 0.0." thing was sort of immature. thnx. Originally by: Co...
- by Thomdril Merrilin - at 2004.09.07 16:41:00
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6. Removal of NPCs from gates in 0.0 - in Player Features and Ideas Discussion [original thread]
Originally by: Cosh You know, your whole post sounded mature and interesting till I got to the end. The whole "PS. NPCs are ghey, especially when they are the gates in 0.0." thing was sort of immature. thnx. Originally by: Co...
- by Thomdril Merrilin - at 2004.09.07 16:41:00
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7. Removal of NPCs from gates in 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Thomdril Merrilin on 07/09/2004 16:44:25 It is a common occurance in 0.0, NPCs, in the form of Interceptors, Frigates, Cruisers and Battleships. The point of these? Over the last few months these pesky mother******* have been sitti...
- by Thomdril Merrilin - at 2004.09.05 21:39:00
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8. Removal of NPCs from gates in 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Thomdril Merrilin on 07/09/2004 16:44:25 It is a common occurance in 0.0, NPCs, in the form of Interceptors, Frigates, Cruisers and Battleships. The point of these? Over the last few months these pesky mother******* have been sitti...
- by Thomdril Merrilin - at 2004.09.05 21:39:00
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